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(no parameters)

The attack of Doom's Hell Knight and Baron of Hell. This either shoots a BaronBall or if the target is sufficiently close plays the sound "baron/melee" and performs a melee attack with a base damage of 10 multiplied by a random value between 1 and 8.

The behavior of this function can be replicated by the use of A_CustomComboAttack in the following manner:

A_CustomComboAttack("BaronBall", 32, 10 * random(1, 8), "baron/melee")


This example is taken straight from Doom's Hellknight.

   BOS2 EF 8 A_FaceTarget
   BOS2 G 8 A_BruisAttack  // See BaronBall
   goto See