From ZDoom Wiki
Jump to navigation Jump to search

A_SetRipMin (int min)

Changes the calling actor's ripping minimum level to min.

This is only beneficial to monsters. Any monster whose minimum ripping level is greater than that of a projectile will prevent it from ripping into them, as if the monster had the DONTRIP flag for that particular projectile.


Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

See also