A_BFGSound

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StateProvider

action void A_FireBFG()

Note: This function has been superseded by A_StartSound, which duplicates and extends its functionality. Use of the newer function is advised in order to maintain maximum flexibility in your code.


Usage

Plays the sound "weapons/bfgf".

Examples

This is taken directly from the BFG9000.

	Fire:
		BFGG A 20 A_BFGsound;
		BFGG B 10 A_GunFlash;
		BFGG B 10 A_FireBFG;
		BFGG B 20 A_ReFire;
		Goto Ready;

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
	action void A_BFGsound() 
	{ 
		A_StartSound("weapons/bfgf", CHAN_WEAPON); 
	}