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A_SetHealth(int health [, int pointer])


Sets the pointed to actor's health to health. This function cannot kill an actor; if the defined health is 0 or less, it will set the actor's health to 1 instead.

Functions such as A_Kill* or A_Damage* should be used for such a task, instead.


  • health: The health value to set for the actor. Valid values are 1 and above.
  • pointer: The actor to set its health. This is an actor pointer. Default is AAPTR_DEFAULT, which corresponds to the calling actor.


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