From ZDoom Wiki
This is Strife's seeker missile function. It is mostly identical with A_Tracer but there are a few notable differences:
- This function always seeks. There is no randomization involved.
- This function does not spawn puffs behind the missile.
- The seeking angle is slightly larger than for A_Tracer.
This only works for missiles with the SEEKERMISSILE flag.
|Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.|