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bool A_RaiseSelf [(int flags)]


Resurrects the calling actor. The actor cannot be resurrected if:

  • it is not a corpse.
  • the duration of its current state is not -1 and said state lacks the CanRaise keyword.
  • it is a player.
  • lacks the Raise state.
  • there is not enough room for it to raise (this check is bypassed if the RF_NOCHECKPOSITION flag is passed to the function).
  • CanResurrect resolves to failure.


  • flags: the following flags can be combined using the bit-wise OR operator (|):
    • RF_NOCHECKPOSITION — resurrect the actor without checking for room.

Return value

The function returns true if the actor is resurrected successfully, otherwise it returns false.


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