A_LoopActiveSound

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A_LoopActiveSound

(no parameters)


Note: This function has been superseded by A_PlaySound, which duplicates and extends its functionality. Use of the newer function is advised in order to maintain maximum flexibility in your code.


Usage

Plays the actor's ActiveSound, if one is defined, and causes it to loop seamlessly. The sound can be stopped with A_StopSound.

This function doesn't work on weapons.