A_CheckCeiling

From ZDoom Wiki
Jump to: navigation, search

state A_CheckCeiling (int offset)
state A_CheckCeiling (str "state")

Note: Jump functions perform differently inside of anonymous functions.

Usage

Jumps if actor is touching/submerged into the ceiling (calling actor's z + height).

Examples

This rocket does not explode when it hits the ceiling.

ACTOR Useless_Rocket: Rocket Replaces Rocket
{
  DeathSound "None"
  States
  {
  Spawn:
    MISL A 1 Bright
    Loop
  CancelMovement:
    MISL A 1 Bright
    Loop
  Death:
    MISL B 0 A_CheckCeiling("CancelMovement")
    MISL B 0 A_PlaySound("weapons/rocklx")
    MISL B 8 Bright A_Explode
    MISL C 6 Bright
    MISL D 4 Bright
    Stop
  }
}

See also