A_OverlayScale

From ZDoom Wiki
Jump to navigation Jump to search

A_OverlayScale (int layer, double wx = 1, double wy = 0, int flags = 0)

Usage

Changes the scale of the overlay, affected by the pivot's position.

Parameters

  • layer - The layer to modify.
  • wx - Sets the X scale.
  • wy - Sets the Y scale.
  • flags - Flags can be combined using '|' (without ' '):
    • WOF_RELATIVE - Takes into account the current rotation of the overlay.
    • WOF_ADD - The input adds instead of replaces the current offset, and implies WOF_INTERPOLATE.
    • WOF_KEEPX - The 'wx' parameter is ignored.
    • WOF_KEEPY - The 'wy' parameter is ignored.
    • WOF_ZEROY - If 'wy' is 0, it copies the 'wx' parameter. This flag disables that behavior.
    • WOF_INTERPOLATE - Enables interpolation for the frame called on. For backwards compatibility however, A_OverlayOffset will override the current interpolation setting if the function is called in the same tic.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

See Also