ACS_NamedSuspend

From ZDoom Wiki
Jump to navigation Jump to search

bool ACS_NamedSuspend (string script, int map)
ACS_NamedSuspend (string script, int map)

Usage

Variant of ACS_Suspend for named scripts.

There is both an ACS and a DECORATE version of this function. Both behave identically.

However, it is not available as an action special: to call named scripts from a a line or thing special, you have to use the non-named variant (ACS_Suspend) in UDMF, with the arg0str custom argument set to the name of the script — this will override the first parameter.

Parameters

  • script: Name of the script to suspend
  • map: Map which contains the script

Return value

Returns true in all cases.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.
Script functions
ACS_Execute ACS_NamedExecute
ACS_ExecuteWait ACS_NamedExecuteWait
ACS_ExecuteAlways ACS_NamedExecuteAlways
ACS_ExecuteWithResult ACS_NamedExecuteWithResult
ACS_LockedExecute ACS_NamedLockedExecute
ACS_LockedExecuteDoor ACS_NamedLockedExecuteDoor
ACS_Suspend ACS_NamedSuspend
ACS_Terminate ACS_NamedTerminate
ScriptWait NamedScriptWait
FS_Execute UsePuzzleItem