A_UnHideThing

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A_UnHideThing

(no parameters)


Makes the calling actor visible.

Examples

This is a modified doomimp that, when hurt, will suddenly turn invisible, through use of A_HideThing. If it is killed, or left alone to walk for a while, it triggers A_UnHideThing, which makes the imp visible again.

ACTOR HidingImp : Doomimp
{
HitObituary "%o was killed by a hiding imp."
Obituary "%o was slashed by a hiding imp."
States
{
See:
  TROO AABBCCDDAABBCCDDAABBCCDDAABBCCDDAABBCCDD 3 A_Chase
  TROO A 10 A_UnHideThing
  Loop
Melee:
Missile:
  TROO EF 8 A_FaceTarget
  TROO E 0 A_UnHideThing
  TROO G 6 A_TroopAttack
  Goto See
Pain:
  TROO H 2 
  TROO H 2 A_Pain
  TROO H 2 A_HideThing
  Goto See
Death:
  TROO I 8 A_UnHideThing
  TROO J 8 A_Scream
  TROO K 6
  TROO L 6 A_NoBlocking
  TROO M -1
  Stop
XDeath:
  TROO N 5 A_UnHideThing
  TROO O 5 A_XScream
  TROO P 5
  TROO Q 5 A_NoBlocking
  TROO RST 5
  TROO U -1
  Stop
}
}

See also