A_UnHideThing
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A_UnHideThing
(no parameters)
Makes the calling actor visible.
Examples
This is a modified doomimp that, when hurt, will suddenly turn invisible, through use of A_HideThing. If it is killed, or left alone to walk for a while, it triggers A_UnHideThing, which makes the imp visible again.
ACTOR HidingImp : Doomimp { HitObituary "%o was killed by a hiding imp." Obituary "%o was slashed by a hiding imp." States { See: TROO AABBCCDDAABBCCDDAABBCCDDAABBCCDDAABBCCDD 3 A_Chase TROO A 10 A_UnHideThing Loop Melee: Missile: TROO EF 8 A_FaceTarget TROO E 0 A_UnHideThing TROO G 6 A_TroopAttack Goto See Pain: TROO H 2 TROO H 2 A_Pain TROO H 2 A_HideThing Goto See Death: TROO I 8 A_UnHideThing TROO J 8 A_Scream TROO K 6 TROO L 6 A_NoBlocking TROO M -1 Stop XDeath: TROO N 5 A_UnHideThing TROO O 5 A_XScream TROO P 5 TROO Q 5 A_NoBlocking TROO RST 5 TROO U -1 Stop } }