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A_SetRipperLevel (int level)

Changes the calling actor's ripper level to level. This is not a property that can be used with expressions.

Projectiles have the greatest effect with this, as long as they're RIPPERs. The projectile can rip through any monster if its ripper level is within the monster's minimum and maximum ripper levels or equal to the monster's own ripper level. I.e. a monster has a minimum of 1 and a maximum of 5 with a direct ripping level of 10, then ripper levels of 1 through 5 OR 10 can successfully rip them.


Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.

See also