A_SetRipperLevel (int level)
Changes the calling actor's ripper level to level. This is not a property that can be used with expressions.
Projectiles have the greatest effect with this, as long as they're RIPPERs. The projectile can rip through any monster if its ripper level is within the monster's minimum and maximum ripper levels or equal to the monster's own ripper level. I.e. a monster has a minimum of 1 and a maximum of 5 with a direct ripping level of 10, then ripper levels of 1 through 5 OR 10 can successfully rip them.
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