A_BarrelDestroy

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Actor

void A_BarrelDestroy()

Usage

Removes the calling actor unless the game is in a multiplayer mode and the sv_barrelrespawn CVAR is set. This function is used by Doom's barrel to selectively respawn in multiplayer games.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
	void A_BarrelDestroy()
	{
		if (sv_barrelrespawn)
		{
			Height = Default.Height;
			bInvisible = true;
			bSolid = false;
		}
		else
		{
			Destroy();
		}
	}

See also