From ZDoom Wiki
A_SetSpriteAngle(float angle[, int ptr])
Sets the absolute sprite angle to use when coupled with the SPRITEANGLE flag.
- angle - The sprite found at the angle to use.
- ptr - The Actor pointer to modify.
|Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.|