Checks whether a player that has made some noise or triggered an alert is nearby. If so it will play the sound "misc/alarm".
If no player can be found that meets that criteria it will unalert all monsters in nearby sectors.
|Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.|