From ZDoom Wiki
A_SetSpriteRotation(float angle[, int ptr])
Sets the rotation of the sprite without modifying the actor's angle property.
- angle - The angle amount the sprite will be turned. Positive values turn it to the right, negative to the left.
- ptr - The Actor pointer to modify.
|Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.|