A_StopSoundEx

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Nuvolabomb.png Warning: The feature described on this page has been deprecated since r1544, and will no longer be supported or updated by the GZDoom developers. While some functionality may be retained for the purposes of backwards-compatibility, authors are strongly discouraged from utilizing this feature in future projects and to instead use A_StopSound. Compatibility with future GZDoom versions is not guaranteed.

A_StopSoundEx (string channel)

Stops the sound playing on the specified channel. Channel can be "Auto", "Weapon", "Voice", "Item", "Body", "SoundSlot5", "SoundSlot6", or "SoundSlot7".

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.