A_SetFloorClip

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A_SetFloorClip

(no parameters)


Sets the FLOORCLIP flag so the calling actor is affected by a terrain's footclip property.

Examples

The Cacodemon calls this function when slain, so its corpse will clip on liquid terrains (such as water).

  Death:
    HEAD G 8
    HEAD H 8 A_Scream
    HEAD IJ 8
    HEAD K 8 A_NoBlocking
    HEAD L -1 A_SetFloorClip
    Stop