A_MeleeAttack
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Warning: The feature described on this page has been deprecated, and will no longer be supported or updated by the GZDoom developers. While some functionality may be retained for the purposes of backwards-compatibility, authors are strongly discouraged from utilizing this feature in future projects and to instead use A_CustomMeleeAttack. Compatibility with future GZDoom versions is not guaranteed. |
A_MeleeAttack
(no parameters)
Performs a melee attack.
Properties used:
- meleedamage value
- Amount of damage, The formula is random(1,8)*value.
- meleerange value
- Maximum distance at which the attack can still hit something.
- meleesound soundname
- Sound being played if the actual attack happens.
Examples
This is a stronger version of the Demon which uses A_MeleeAttack for its bite:
actor UltraDemon : Demon { health 800 speed 15 meleedamage 10 meleerange 64 meleesound "ultdemon/bite" states { Melee: SRG2 EF 6 A_FaceTarget SRG2 G 6 A_MeleeAttack } }