A_SetPainThreshold (int threshold [, int ptr])
Changes the calling actor (pointer)'s PainThreshold to threshold. The higher the pain threshold is, the more damage a shootable actor must take in order to have a chance to enter its pain states, depending on PainChance.
- threshold: The actor's new pain threshold.
- ptr: The pointer to set it upon.
|Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.|