A SetPainThreshold

From ZDoom Wiki
Jump to navigation Jump to search

A_SetPainThreshold (int threshold [, int ptr])

Usage

Changes the calling actor (pointer)'s PainThreshold to threshold. The higher the pain threshold is, the more damage a shootable actor must take in order to have a chance to enter its pain states, depending on PainChance.

Parameters

  • threshold: The actor's new pain threshold.
  • ptr: The pointer to set it upon.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.