A_FadeIn
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A_FadeIn [(float increase_amount [, int flags])]
Usage
Increases the actor's opacity (alpha) by the specified amount. This can be used to slowly fade in some things in a loop.
Parameters
- increase_amount: The amount by which to increase the actor's alpha. Default is 0.1.
- flags: The following flags can be combined using the pipe character | between the constant names:
- FTF_REMOVE — the actor is removed from the game once its alpha reaches 1.0.
- FTF_CLAMP — the alpha cannot go above 1.0.
Examples
This cacodemon fireball slowly fades into existence when it is fired.
ACTOR Ghostball : CacodemonBall { RenderStyle "Translucent" Alpha 0 States { Spawn: BAL2 AB 4 Bright A_FadeIn(0.2) Loop } }