Category:Action specials by type
Jump to navigation
Jump to search
(previous page) (next page)
Pages in category "Action specials by type"
The following 200 pages are in this category, out of 258 total.
(previous page) (next page)A
C
- Ceiling CrushAndRaiseA
- Ceiling CrushAndRaise
- Ceiling CrushAndRaiseDist
- Ceiling CrushAndRaiseSilentA
- Ceiling CrushAndRaiseSilentDist
- Ceiling CrushRaiseAndStayA
- Ceiling CrushRaiseAndStay
- Ceiling CrushRaiseAndStaySilA
- Ceiling CrushStop
- Ceiling LowerAndCrush
- Ceiling LowerAndCrushDist
- Ceiling LowerByTexture
- Ceiling LowerByValue
- Ceiling LowerByValueTimes8
- Ceiling LowerInstant
- Ceiling LowerToFloor
- Ceiling LowerToHighestFloor
- Ceiling LowerToLowest
- Ceiling LowerToNearest
- Ceiling MoveToValueAndCrush
- Ceiling MoveToValue
- Ceiling MoveToValueTimes8
- Ceiling RaiseByTexture
- Ceiling RaiseByValue
- Ceiling RaiseByValueTimes8
- Ceiling RaiseInstant
- Ceiling RaiseToHighest
- Ceiling RaiseToHighestFloor
- Ceiling RaiseToLowest
- Ceiling RaiseToNearest
- Ceiling Stop
- Ceiling ToFloorInstant
- Ceiling ToHighestInstant
- Ceiling Waggle
D
F
- Elevator LowerToNearest
- Elevator MoveToFloor
- Elevator RaiseToNearest
- FloorAndCeiling LowerByValue
- FloorAndCeiling LowerRaise
- FloorAndCeiling RaiseByValue
- Pillar BuildAndCrush
- Pillar Build
- Pillar Open
- Floor CrushStop
- Floor Donut
- Floor LowerByTexture
- Floor LowerByValue
- Floor LowerByValueTimes8
- Floor LowerInstant
- Floor LowerToHighestEE
- Floor LowerToHighest
- Floor LowerToLowestCeiling
- Floor LowerToLowest
- Floor LowerToLowestTxTy
- Floor LowerToNearest
- Floor MoveToValueAndCrush
- Floor MoveToValue
- Floor MoveToValueTimes8
- Floor RaiseAndCrushDoom
- Floor RaiseAndCrush
- Floor RaiseByTexture
- Floor RaiseByValue
- Floor RaiseByValueTimes8
- Floor RaiseByValueTxTy
- Floor RaiseInstant
- Floor RaiseToCeiling
- Floor RaiseToHighest
- Floor RaiseToLowestCeiling
- Floor RaiseToLowest
- Floor RaiseToNearest
- Floor Stop
- Floor ToCeilingInstant
- Floor TransferNumeric
- Floor TransferTrigger
- Floor Waggle
G
L
M
- Autosave
- ChangeCamera
- ChangeSkill
- ClearForceField
- ForceField
- FS Execute
- GlassBreak
- Line SetAutomapFlags
- Line SetAutomapStyle
- Line SetBlocking
- Line SetIdentification
- Line SetPortal
- Line SetPortalTarget
- NoiseAlert
- Plane Align
- Plane Copy
- PointPush SetForce
- Radius Quake
- Sector Attach3dMidtex
- Sector SetContents
- SendToCommunicator
- SetPlayerProperty
- StartConversation
P
- Plat DownByValue
- Plat DownWaitUpStayLip
- Plat DownWaitUpStay
- Plat PerpetualRaiseLip
- Plat PerpetualRaise
- Plat RaiseAndStayTx0
- Plat Stop
- Plat ToggleCeiling
- Plat UpByValue
- Plat UpByValueStayTx
- Plat UpNearestWaitDownStay
- Plat UpWaitDownStay
- Polyobj DoorSlide
- Polyobj DoorSwing
- Polyobj ExplicitLine
- Polyobj Move
- Polyobj MoveTimes8
- Polyobj MoveTo
- Polyobj MoveToSpot
- Polyobj OR Move
- Polyobj OR MoveTimes8
- Polyobj OR MoveTo
- Polyobj OR MoveToSpot
- Polyobj OR RotateLeft
- Polyobj OR RotateRight
- Polyobj RotateLeft
- Polyobj RotateRight
- Polyobj StartLine
- Polyobj Stop
- Polyobj StopSound
R
S
- Scroll Ceiling
- Scroll Floor
- Scroll Texture Both
- Scroll Texture Down
- Scroll Texture Left
- Scroll Texture Model
- Scroll Texture Offsets
- Scroll Texture Right
- Scroll Texture Up
- Scroll Wall
- Sector ChangeFlags
- Sector ChangeSound
- Sector CopyScroller
- Sector SetCeilingGlow
- Sector SetCeilingPanning
- Sector SetCeilingScale