- flags: Which parts of the linedef should scroll. Can be a combination of the following values:
- 1: scroll the upper texture
- 2: scroll the mid texture
- 4: scroll the lower texture
For compatibility, 0 and any value larger than 7 will scroll all parts of the linedef.
Scrolls a texture both horizontally and vertically. This special only affects the line it is being placed on. The amount of scrolling is determined from the texture offsets on the first side of this line. Only the first side can be scrolled with this special. This special is mainly provided for Boom compatibility.
|Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.|
Conversions from linedef types
The following Doom map format types can be converted as Scroll_Texture_Offsets:
|255:Scroll Wall Using Sidedef Offsets||Scroll_Texture_Offsets ()|