Ceiling_LowerAndCrush

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43:Ceiling_LowerAndCrush (tag, speed, crush [, crushmode])


  • tag: Tag of affected sector
  • speed: How quickly the ceiling moves
  • crush: Amount of damage to apply
  • crushmode: Sets the crushing mode

Usage

Lowers the ceiling of affected sectors and applies crushing damage to anything under it. If tag is 0, then the sector on the line's back side is used.

This does not lower like other crushing ceilings. The actual height of the ceiling is changing. It will lower until it is 8 units off the ground.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.


Conversions from linedef types

The following Doom map format types can be converted as Ceiling_LowerAndCrush:

Type Conversion Trigger
MiniDoomLogoIcon.pngDoom 44:W1 Ceil To 8 Above Floor Ceiling_LowerAndCrush(tag, 8, 0, 2) Player Cross
MiniHereticLogoIcon.pngHeretic 49:S1 Ceil To 8 Above Floor Ceiling_LowerAndCrush(tag, 8, 0, 2) Player Use
MiniDoomLogoIcon.pngDoom 72:WR Ceil To 8 Above Floor Ceiling_LowerAndCrush(tag, 8, 0, 2) Player Cross, Repeatable
MiniBoomLogoIcon.pngBoom 167:S1 Ceil Down To 8 Above Floor Ceiling_LowerAndCrush(tag, 8, 0, 2) Player Use
MiniBoomLogoIcon.pngBoom 187:SR Ceil Down To 8 Above Floor Ceiling_LowerAndCrush(tag, 8, 0, 2) Player Use, Repeatable

See also

External links