Floor_RaiseByTexture
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240:Floor_RaiseByTexture (tag, speed)
- tag: Tag of affected sectors
- speed: How quickly the floor moves
Raises a tagged sector's floor by the height of the shortest lower texture on its defining linedefs. If tag is 0, then the sector on the line's back side is used.
Examples
Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated. |
Conversions from linedef types
The following Doom map format types can be converted as :