Floor_RaiseByTexture

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240:Floor_RaiseByTexture (tag, speed)


  • tag: Tag of affected sectors
  • speed: How quickly the floor moves

Raises a tagged sector's floor by the height of the shortest lower texture on its defining linedefs. If tag is 0, then the sector on the line's back side is used.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.


Conversions from linedef types

The following Doom map format types can be converted as :

Type Conversion Trigger
MiniDoomLogoIcon.pngDoom 30:W1 Floor Up Shortest Lo Tex Floor_RaiseByTexture (tag, 8) Player Cross
MiniDoomLogoIcon.pngDoom 96:WR Floor Up Shortest Lo Tex Floor_RaiseByTexture (tag, 8) Player Cross, Repeatable
MiniBoomLogoIcon.pngBoom 158:S1 Floor Up By Shortest Lo Tex Floor_RaiseByTexture (tag, 8) Player Use
MiniBoomLogoIcon.pngBoom 176:SR Floor Up By Shortest Lo Tex Floor_RaiseByTexture (tag, 8) Player Use, Repeatable