Floor_TransferTrigger

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235:Floor_TransferTrigger (tag)

  • tag: Tag of affected sector

Transfers the floor picture and sector special from one sector to another.

The source sector is chosen by looking at the sector on Side 1 of the triggered linedef.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.


Conversions from linedef types

The following Doom map format types can be converted as :

Type Conversion Trigger
MiniBoomLogoIcon.pngBoom 153:W1 Change Floor Texture & Effect (Trigger Model) Floor_TransferTrigger (tag) Player Cross
MiniBoomLogoIcon.pngBoom 154:WR Change Floor Texture & Effect (Trigger Model) Floor_TransferTrigger (tag) Player Cross, Repeatable
MiniBoomLogoIcon.pngBoom 189:S1 Change Floor Texture & Effect (Trigger Model) Floor_TransferTrigger (tag) Player Use
MiniBoomLogoIcon.pngBoom 190:SR Change Floor Texture & Effect (Trigger Model) Floor_TransferTrigger (tag) Player Use, Repeatable