Door_Raise

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12:Door_Raise (tag, speed, delay, lighttag)

  • tag: Tag of affected sector.
  • speed: Door's movement speed. Doom's standard doors move at 16, and blazing doors move at 64.
  • delay: Tics until door closes. Doom waits 150 tics.
  • lighttag: Tag of sector to perform a gradual lighting effect in

Raises the ceiling of all affected sectors to four units below the lowest surrounding ceiling. After the door is opened, it will be closed again after delay tics. If tag is 0, then the sector on the line's back side is used.

If lighttag is non-zero a gradual lighting effect is done in the tagged sectors. The light is gradually changed between the darkest neighboring sector when the door is fully closed and the brightest neighboring sector when the door is fully open.

Conversions from linedef types

The following Doom map format types can be converted as Door_Raise:

Type Conversion Trigger
MiniDoomLogoIcon.pngDoom 1: DR Door Door_Raise (0, 16, 150, tag) Player Use, Monsters Activate, Repeatable
MiniDoomLogoIcon.pngDoom 4: W1 Door Door_Raise (tag, 16, 150) Player Cross, Monsters Activate
MiniDoomLogoIcon.pngDoom 29: S1 Door Door_Raise (tag, 16, 150) Player Use
MiniDoomLogoIcon.pngDoom 63: SR Door Door_Raise (tag, 16, 150) Player Use, Repeatable
MiniDoomLogoIcon.pngDoom 90: WR Door Door_Raise (tag, 16, 150) Player Cross, Repeatable
MiniHereticLogoIcon.pngHeretic 100: WR Door Triple Speed Door_Raise (tag, 48, 150) Player Cross, Repeatable
MiniDoomLogoIcon.pngDoom 105: WR Door Fast Door_Raise (tag, 64, 150) Player Cross, Repeatable
MiniDoomLogoIcon.pngDoom 108: W1 Door Fast Door_Raise (tag, 64, 150) Player Cross
MiniDoomLogoIcon.pngDoom 111: S1 Door Fast Door_Raise (tag, 64, 150) Player Use
MiniDoomLogoIcon.pngDoom 114: SR Door Fast Door_Raise (tag, 64, 150) Player Use, Repeatable
MiniDoomLogoIcon.pngDoom 117: DR Door Fast Door_Raise (0, 64, 150, tag) Player Use, Repeatable