Transfer_FloorLight
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210:Transfer_FloorLight (tag)
- tag: Tag of affected sector
The amount of lighting on the tagged sector's floor will be the same as the lighting in the sector that this line faces.
Examples
Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated. |
Conversions from linedef types
The following Doom map format types can be converted as Transfer_FloorLight:
Type | Conversion | Trigger |
---|---|---|
213:Transfer Floor Light | Transfer_FloorLight (tag) |