Floor_RaiseByValueTxTy

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239:Floor_RaiseByValueTxTy (tag, speed, height)


  • tag: Tag of affected sector
  • speed: How quickly the floor moves
  • height: Amount to raise floor by

Raises a tagged sector's floor by height units and uses the trigger change model to give it a new picture and special. If tag is 0, then the sector on the line's back side is used.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.


Conversions from linedef types

The following Doom map format types can be converted as Floor_RaiseByValueTxTy:

Type Conversion Trigger
MiniDoomLogoIcon.pngDoom 59:W1 Floor Up 24 Change Tex + Type Floor_RaiseByValueTxTy (tag, 8, 24) Player Cross
MiniDoomLogoIcon.pngDoom 93:WR Floor Up 24 Change Tex + Type Floor_RaiseByValueTxTy (tag, 8, 24) Player Cross, Repeatable
MiniBoomLogoIcon.pngBoom 160:S1 Floor Up 24 Change Tex & Effect Floor_RaiseByValueTxTy (tag, 8, 24) Player Use
MiniBoomLogoIcon.pngBoom 179:SR Floor Up 24 Change Tex & Effect Floor_RaiseByValueTxTy (tag, 8, 24) Player Use, Repeatable