Plat_UpByValueStayTx

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230:Plat_UpByValueStayTx (tag, speed, height)

  • tag: Tag of affected sector
  • speed: Speed of move
  • height: Amount to raise by

Raises a platform by (height * 8) units, and sets its floor texture to match the floor texture on the front side of the triggering line. If tag is 0, then the sector on the line's back side is used.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.


Conversions from linedef types

The following Doom map format types can be converted as Plat_UpByValueStayTx:

Type Conversion Trigger
MiniDoomLogoIcon.pngDoom 14:S1 Floor Up 32 Change Texture Plat_UpByValueStayTx (tag, 4, 4) Player Use
MiniDoomLogoIcon.pngDoom 15:S1 Floor Up 24 Change Texture Plat_UpByValueStayTx (tag, 4, 3) Player Use
MiniDoomLogoIcon.pngDoom 66:SR Floor Up 24 Change Texture Plat_UpByValueStayTx (tag, 4, 3) Player Use, Repeatable
MiniDoomLogoIcon.pngDoom 67:SR Floor Up 32 Change Texture Plat_UpByValueStayTx (tag, 4, 4) Player Use, Repeatable
MiniBoomLogoIcon.pngBoom 143:W1 Lift Up 24 Change Texture Plat_UpByValueStayTx (tag, 4, 3) Player Cross
MiniBoomLogoIcon.pngBoom 144:W1 Lift Up 32 Change Texture Plat_UpByValueStayTx (tag, 4, 4) Player Cross
MiniBoomLogoIcon.pngBoom 148:WR Lift Up 24 Change Texture Plat_UpByValueStayTx (tag, 4, 3) Player Cross, Repeatable
MiniBoomLogoIcon.pngBoom 149:WR Lift Up 32 Change Texture Plat_UpByValueStayTx (tag, 4, 4) Player Cross, Repeatable