Scroll_Texture_Model

From ZDoom Wiki
Jump to navigation Jump to search

222:Scroll_Texture_Model (lineid, scrollbits)


Error.gif
Warning: This special is not fully supported by the UDMF map format. Certain parameters, noted below, have been made obsolete by the ability to directly specify properties within the linedef structure. These parameters should be set to 0 when using the UDMF format.


  • lineid: The ID of the line to be affected. Obsolete in UDMF.
  • scrollbits: The type of scroller:
    • bit 0(1): Displacement scroller
    • bit 1(2): Accelerative scroller

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.


Conversions from linedef types

The following Doom map format types can be converted as :

Type Conversion Trigger
MiniBoomLogoIcon.pngBoom 218:Accel Tagged Wall w.r.t 1st Side's Sector Scroll_Texture_Model (lineid, 2)
MiniBoomLogoIcon.pngBoom 249:Scroll Tagged Wall w.r.t 1st Side's Sector Scroll_Texture_Model (lineid, 1)
MiniBoomLogoIcon.pngBoom 254:Scroll Tagged Wall, Same as Floor/Ceiling Scroll_Texture_Model (lineid, 0)