Floor_TransferNumeric

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236:Floor_TransferNumeric (tag)

  • tag: Tag of affected sector

Transfers the floor picture and sector special from one sector to another using the numeric change model: the sector used as a model is the one with floor at destination height across the lowest-numbered two-sided line surrounding the affected sector.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.


Conversions from linedef types

The following Doom map format types can be converted as Floor_TransferNumeric:

Type Conversion Trigger
MiniBoomLogoIcon.pngBoom 78:SR Change Floor Tex & Effect (Numeric Model) Floor_TransferNumeric (tag) Player Use, Repeatable
MiniBoomLogoIcon.pngBoom 239:W1 Change Floor Tex & Effect (Numeric Model) Floor_TransferNumeric (tag) Player Cross
MiniBoomLogoIcon.pngBoom 240:WR Change Floor Tex & Effect (Numeric Model) Floor_TransferNumeric (tag) Player Cross, Repeatable
MiniBoomLogoIcon.pngBoom 241:S1 Change Floor Tex & Effect (Numeric Model) Floor_TransferNumeric (tag) Player Use