Light_ChangeToValue

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112:Light_ChangeToValue (tag, value)


  • tag: Tag of affected sector
  • value: New light level

Sets the light level in a sector to value.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.


Conversions from linedef types

The following Doom map format types can be converted as Light_ChangeToValue:

Type Conversion Trigger
MiniDoomLogoIcon.pngDoom 13:W1 Light To 255 Light_ChangeToValue (tag, 255) Player Cross
MiniDoomLogoIcon.pngDoom 35:W1 Light To 35 Light_ChangeToValue (tag, 35) Player Cross
MiniDoomLogoIcon.pngDoom 79:WR Light To 35 Light_ChangeToValue (tag, 35) Player Cross, Repeatable
MiniDoomLogoIcon.pngDoom 81:WR Light To 255 Light_ChangeToValue (tag, 255) Player Cross, Repeatable
MiniDoomLogoIcon.pngDoom 138:SR Light To 255 Light_ChangeToValue (tag, 255) Player Use, Repeatable
MiniDoomLogoIcon.pngDoom 139:SR Light To 35 Light_ChangeToValue (tag, 35) Player Use, Repeatable
MiniBoomLogoIcon.pngBoom 170:S1 Light To 35 Light_ChangeToValue (tag, 35) Player Use
MiniBoomLogoIcon.pngBoom 171:S1 Light To 255 Light_ChangeToValue (tag, 255) Player Use

External links