Light_MaxNeighbor

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234:Light_MaxNeighbor (tag)

  • tag: Tag of affected sector

Sets the light level of a sector to match the highest light level found in one of its neighboring sectors.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.


Conversions from linedef types

The following Doom map format types can be converted as Light_MaxNeighbor:

Type Conversion Trigger
MiniDoomLogoIcon.pngDoom 12:W1 Light To Highest Adjacent Level Light_MaxNeighbor (tag) Player Cross
MiniDoomLogoIcon.pngDoom 80:WR Light To Highest Adjacent Level Light_MaxNeighbor (tag) Player Cross, Repeatable
MiniBoomLogoIcon.pngBoom 169:S1 Light To Highest Adjacent Level Light_MaxNeighbor (tag) Player Use
MiniBoomLogoIcon.pngBoom 192:SR Light To Highest Adjacent Level Light_MaxNeighbor (tag) Player Use, Repeatable

External links