Floor_RaiseToLowestCeiling

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238:Floor_RaiseToLowestCeiling (tag, speed)


  • tag: Tag of affected sector
  • speed: How quickly the floor moves

Raises a tagged sector's floor to the height of the lowest surrounding ceiling. If tag is 0, then the sector on the line's back side is used.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.


Conversions from linedef types

The following Doom map format types can be converted as Floor_RaiseToLowestCeiling:

Type Conversion Trigger
MiniDoomLogoIcon.pngDoom 5: W1 Floor To Lowest Adjacent Ceiling Floor_RaiseToLowestCeiling (tag, 8) Player Cross
MiniDoomLogoIcon.pngDoom 24: G1 Floor To Lowest Adjacent Ceiling Floor_RaiseToLowestCeiling (tag, 8) Attack Hit, Missile Cross
MiniDoomLogoIcon.pngDoom 64: SR Floor To Lowest Adjacent Ceiling Floor_RaiseToLowestCeiling (tag, 8) Player Use, Repeatable
MiniDoomLogoIcon.pngDoom 91: WR Floor To Lowest Adjacent Ceiling Floor_RaiseToLowestCeiling (tag, 8) Player Cross, Repeatable
MiniDoomLogoIcon.pngDoom 101: S1 Floor To Lowest Adjacent Ceiling Floor_RaiseToLowestCeiling (tag, 8) Player Use