Autosave
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15:Autosave (No parameters required)
Usage
Automatically saves the game to an autosave slot. A common usage is to split levels into pieces, so that if the player dies, he or she does not have to start from the very beginning.
- Note: using this will notify the player, so that using it right before an event will let the player know something may happen.
Examples
Usually this is set on a line making sure not to set it to be repeatable. If you were to be generous, you could set up a safety script like this:
script 10 (void) { if (GetActorProperty(0, APROP_HEALTH) > 10) Autosave(); }
This sort of script will prevent the game from saving when the player's health is too low, as it can be considered annoying to overwrite a previous save when the player is in a dire situation.
External links
Conversions from linedef types
The following Doom map format types can be converted as Autosave:
Type | Conversion | Trigger |
---|---|---|
348:W1 Autosave | Autosave() | Player Cross |
349:S1 Autosave | Autosave() | Player Use |