Plat_PerpetualRaiseLip

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207:Plat_PerpetualRaiseLip (tag, speed, delay, lip)


  • tag: Tag of affected sector
  • speed: Speed of move
  • delay: Tics between rise and falls
  • lip: Amount of floor to leave showing when platform is lowered

Starts a perpetual raise platform. If tag is 0, then the sector on the line's back side is used.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.


Conversions from linedef types

The following Doom map format types can be converted as Plat_PerpetualRaiseLip:

Type Conversion Trigger
MiniDoomLogoIcon.pngDoom 53:W1 Start Moving Floor Plat_PerpetualRaiseLip (tag, 8, 105, 0) Player Cross
MiniDoomLogoIcon.pngDoom 87:WR Start Moving Floor Plat_PerpetualRaiseLip (tag, 8, 105, 0) Player Cross, Repeatable
MiniBoomLogoIcon.pngBoom 162:S1 Start Moving Floor Plat_PerpetualRaiseLip (tag, 8, 105, 0) Player Use
MiniBoomLogoIcon.pngBoom 181:SR Start Moving Floor Plat_PerpetualRaiseLip (tag, 8, 105, 0) Player Use, Repeatable