Ceiling_LowerToFloor

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254:Ceiling_LowerToFloor (tag, speed)


  • tag: Tag of affected sector
  • speed: How quickly the ceiling moves

Usage

Lowers a ceiling to the height of the floor underneath it. If tag is 0, then the sector on the line's back side is used.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.


Conversions from linedef types

The following Doom map format types can be converted as Ceiling_LowerToFloor:

Type Conversion Trigger
MiniDoomLogoIcon.pngDoom 41:S1 Ceiling To Floor Ceiling_LowerToFloor (tag, 8) Player Use
MiniDoomLogoIcon.pngDoom 43:SR Ceiling To Floor Ceiling_LowerToFloor (tag, 8) Player Use, Repeatable
MiniBoomLogoIcon.pngBoom 145:W1 Ceil Down To Floor Fast Ceiling_LowerToFloor (tag, 8) Player Cross
MiniBoomLogoIcon.pngBoom 152:WR Ceil Down To Floor Fast Ceiling_LowerToFloor (tag, 8) Player Cross, Repeatable
MiniStrifeLogoIcon.pngStrife 179:W1 Ceiling To Floor Ceiling_LowerToFloor (tag, 8) Player Cross