Floor_LowerToNearest

From ZDoom Wiki
Jump to navigation Jump to search

22:Floor_LowerToNearest (tag, speed)


  • tag: Tag of affected sector
  • speed: How quickly the floor moves

Lowers a tagged sector's floor to the height of the highest surrounding floor that is lower than the tagged sector's current height. If tag is 0, then the sector on the line's back side is used.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.


Conversions from linedef types

The following Doom map format types can be converted as Floor_LowerToNearest:

Type Conversion Trigger
MiniBoomLogoIcon.pngBoom 219:W1 Floor Down To Adjacent Floor Floor_LowerToNearest (tag, 8) Player Cross
MiniBoomLogoIcon.pngBoom 220:WR Floor Down To Adjacent Floor Floor_LowerToNearest (tag, 8) Player Cross, Repeatable
MiniBoomLogoIcon.pngBoom 221:S1 Floor Down To Adjacent Floor Floor_LowerToNearest (tag, 8) Player Use
MiniBoomLogoIcon.pngBoom 222:SR Floor Down To Adjacent Floor Floor_LowerToNearest (tag, 8) Player Use, Repeatable