Ceiling_CrushRaiseAndStaySilA

From ZDoom Wiki
Jump to: navigation, search

255:Ceiling_CrushRaiseAndStaySilA (tag, dspeed, uspeed, crush [, crushmode])


  • tag: Tag of affected sector
  • dspeed: How quickly the ceiling moves down
  • uspeed: How quickly the ceiling moves back up
  • crush: Amount of damage to apply
  • crushmode: Sets the crushing mode

Usage

Lowers the ceiling of the tagged sector(s) and applies crushing damage to anything underneath it, then raises the ceiling back up to its original height. If tag is 0, then the sector on the line's back side is used. Crushers started with this special will only make noise at the top and bottom of their strokes.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.