Floor_LowerToLowest

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21:Floor_LowerToLowest (tag, speed)


  • tag: Tag of affected sector
  • speed: How quickly the floor moves

Lowers a tagged sector's floor to the height of the lowest surrounding floor. If tag is 0, then the sector on the line's back side is used.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.


Conversions from linedef types

The following Doom map format types can be converted as Floor_LowerToLowest:

Type Conversion Trigger
MiniDoomLogoIcon.pngDoom 23:S1 Floor To Lowest Adjacent Floor Floor_LowerToLowest(tag, 8) Player Use
MiniStrifeLogoIcon.pngStrife 23:S1 Floor To Lowest Adjacent Floor Floor_LowerToLowest(tag, 8) Player Use
MiniDoomLogoIcon.pngDoom 38:W1 Floor To Lowest Adjacent Floor Floor_LowerToLowest(tag, 8) Player Cross
MiniStrifeLogoIcon.pngStrife 38:W1 Floor To Lowest Adjacent Floor Floor_LowerToLowest(tag, 8) Player Cross
MiniDoomLogoIcon.pngDoom 60:SR Floor To Lowest Adjacent Floor Floor_LowerToLowest(tag, 8) Player Use, Repeatable
MiniStrifeLogoIcon.pngStrife 60:SR Floor To Lowest Adjacent Floor Floor_LowerToLowest(tag, 8) Player Use, Repeatable
MiniDoomLogoIcon.pngDoom 82:WR Floor To Lowest Adjacent Floor Floor_LowerToLowest(tag, 8) Player Cross, Repeatable
MiniStrifeLogoIcon.pngStrife 82:WR Floor To Lowest Adjacent Floor Floor_LowerToLowest(tag, 8) Player Cross, Repeatable