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28:Floor_RaiseAndCrush (tag, speed, crush [,crushmode])
- tag: Tag of affected sector
- speed: How quickly the floor moves
- crush: Amount of damage to apply
- crushmode: Sets the crushing mode
Raises the floor to a height of 8 units below the ceiling and applies crushing damage to anything standing on it. If tag is 0, then the sector on the line's back side is used.
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