42:Ceiling_CrushAndRaise (tag, speed, crush [, crushmode])
- tag: Tag of affected sector
- speed: How quickly the ceiling moves
- crush: Amount of damage to apply
- crushmode: Sets the crushing mode
Lowers and raises the ceiling of the affected sectors continually, applying crushing damage to anything underneath it. If tag is 0, then the sector on the line's back side is used. The ceiling will rise at half the speed at which it lowers. If you want more control over how the ceiling raises, use Ceiling_CrushAndRaiseA.
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