Floor_LowerToLowestTxTy

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241:Floor_LowerToLowestTxTy (tag, speed)

  • tag: Tag of affected sector
  • speed: How quickly the floor moves

Lowers a tagged sector's floor to the height of the lowest surrounding floor and uses the trigger change model to give it a new picture and special. If tag is 0, then the sector on the line's back side is used.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.


Conversions from linedef types

The following Doom map format types can be converted as Floor_LowerToLowestTxTy:

Type Conversion Trigger
MiniDoomLogoIcon.pngDoom 37:W1 Floor To LAF Change Tex + Type Floor_LowerToLowestTxTy (tag, 8) Player Cross
MiniDoomLogoIcon.pngDoom 84:WR Floor To LAF Change Tex + Type Floor_LowerToLowestTxTy (tag, 8) Player Cross, Repeatable
MiniBoomLogoIcon.pngBoom 159:S1 Floor To Lowest Adjacent Floor Floor_LowerToLowestTxTy (tag, 8) Player Use
MiniBoomLogoIcon.pngBoom 177:SR Floor To Lowest Adjacent Floor Floor_LowerToLowestTxTy (tag, 8) Player Use, Repeatable