Floor_RaiseToHighest

From ZDoom Wiki
Jump to: navigation, search

24:Floor_RaiseToHighest (tag, speed)


  • tag: Tag of affected sector
  • speed: How quickly the floor moves

Raises a tagged sector's floor to the height of the highest surrounding floor. If tag is 0, then the sector on the line's back side is used.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.