Floor_RaiseByValueTimes8

From ZDoom Wiki
Jump to: navigation, search

35:Floor_RaiseByValueTimes8 (tag, speed, height)


  • tag: Tag of affected sector
  • speed: How quickly the floor moves
  • height: Amount to raise floor by

Raises a tagged sector's floor by (height * 8) units. If tag is 0, then the sector on the line's back side is used. This special is useful in the Hexen map format where argument cannot exceed 255; in UDMF large values can be used with Floor_RaiseByValue.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.


Conversions from linedef types

The following Doom map format types can be converted as Floor_RaiseByValueTimes8:

Type Conversion Trigger
MiniDoomLogoIcon.pngDoom 140:S1 Floor Up 512 Floor_RaiseByValueTimes8(tag, 8, 64) Player Use
MiniStrifeLogoIcon.pngStrife 140:S1 Floor Up 512 Floor_RaiseByValueTimes8(tag, 8, 64) Player Use
MiniBoomLogoIcon.pngBoom 142:W1 Floor Up 512 Floor_RaiseByValueTimes8(tag, 8, 64) Player Cross
MiniBoomLogoIcon.pngBoom 147:WR Floor Up 512 Floor_RaiseByValueTimes8(tag, 8, 64) Player Cross, Repeatable
MiniBoomLogoIcon.pngBoom 178:SR Floor Up 512 Floor_RaiseByValueTimes8(tag, 8, 64) Player Use, Repeatable