Ceiling_LowerInstant
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193:Ceiling_LowerInstant (tag, arg1, height)
- tag: Tag of affected sector
- arg1: Unused
- height: Amount to lower ceiling by
Usage
Instantly lowers a sector's ceiling by (height * 8) units. If tag is 0, then the sector on the line's back side is used.
If the player gets stuck underneath an instantly lowering ceiling, they will not be crushed. The ceiling will make a continual activation noise until the player moves out the way such that the ceiling can set its position correctly.
Examples
Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated. |