Scroll_Texture_Left

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100:Scroll_Texture_Left (speed [, flags])


  • speed: Speed to scroll
  • flags: Which parts of the linedef should scroll

Scrolls a texture to the left.

flags can be a combination of the following values:

  • 1: scroll the upper texture
  • 2: scroll the mid texture
  • 4: scroll the lower texture

For compatibility, 0 and any value larger than 7 will scroll all parts of the linedef.

The Doom linetype 48 is translated to Scroll_Texture_Left(64, 0).

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.


Conversions from linedef types

The following Doom map format types can be converted as Scroll_Texture_Left:

Type Conversion Trigger
MiniDoomLogoIcon.pngDoom 48:Scrolling Wall Left Scroll_Texture_Left (64)

External links