Floor_RaiseByValue
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23:Floor_RaiseByValue (tag, speed, height)
- tag: Tag of affected sector
- speed: How quickly the floor moves
- height: Amount to raise floor by
Raises a tagged sector's floor by height units. If tag is 0, then the sector on the line's back side is used.
Examples
#include "zcommon.acs" script 2 (void) { Floor_RaiseByValue(69,10,80); }
Conversions from linedef types
The following Doom map format types can be converted as Floor_RaiseByValue: