Category:Action specials by number
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Pages in category "Action specials by number"
The following 200 pages are in this category, out of 258 total.
(previous page) (next page)- Polyobj StartLine
- Polyobj RotateLeft
- Polyobj RotateRight
- Polyobj Move
- Polyobj ExplicitLine
- Polyobj DoorSwing
- Polyobj DoorSlide
- Line Horizon
- Door Close
- Door Open
- Door Raise
- Door LockedRaise
- Door Animated
- Autosave
- Transfer WallLight
- Thing Raise
- StartConversation
- Thing Stop
- Floor LowerByValue
- Floor LowerToLowest
- Floor LowerToNearest
- Floor RaiseByValue
- Floor RaiseToHighest
- Floor RaiseToNearest
- Stairs BuildDown
- Stairs BuildUp
- Floor RaiseAndCrush
- Pillar Build
- Pillar Open
- Stairs BuildDownSync
- Stairs BuildUpSync
- ForceField
- ClearForceField
- Floor RaiseByValueTimes8
- Floor LowerByValueTimes8
- Floor MoveToValue
- Ceiling Waggle
- Teleport ZombieChanger
- Ceiling LowerByValue
- Ceiling RaiseByValue
- Ceiling CrushAndRaise
- Ceiling LowerAndCrush
- Ceiling CrushStop
- Ceiling CrushRaiseAndStay
- Floor CrushStop
- Ceiling MoveToValue
- Sector Attach3dMidtex
- GlassBreak
- ExtraFloor LightOnly
- Sector SetLink
- Scroll Wall
- Line SetTextureOffset
- Sector ChangeFlags
- Line SetBlocking
- Line SetTextureScale
- Sector SetPortal
- Sector CopyScroller
- Polyobj OR MoveToSpot
- Plat PerpetualRaise
- Plat Stop
- Plat DownWaitUpStay
- Plat DownByValue
- Plat UpWaitDownStay
- Plat UpByValue
- Floor LowerInstant
- Floor RaiseInstant
- Floor MoveToValueTimes8
- Ceiling MoveToValueTimes8
- Teleport
- Teleport NoFog
- ThrustThing
- DamageThing
- Teleport NewMap
- Teleport EndGame
- TeleportOther
- TeleportGroup
- TeleportInSector
- Thing SetConversation
- ACS Execute
- ACS Suspend
- ACS Terminate
- ACS ExecuteWithResult
- ACS LockedExecute
- ACS LockedExecuteDoor
- Polyobj MoveToSpot
- Polyobj Stop
- Polyobj MoveTo
- Polyobj OR MoveTo
- Polyobj OR RotateLeft
- Polyobj OR RotateRight
- Polyobj OR Move
- Polyobj OR MoveTimes8
- Pillar BuildAndCrush
- FloorAndCeiling LowerByValue
- FloorAndCeiling RaiseByValue
- Ceiling LowerAndCrushDist
- Sector SetTranslucent
- Floor RaiseAndCrushDoom
- Scroll Texture Left
- Scroll Texture Right
- Scroll Texture Up
- Scroll Texture Down
- Ceiling CrushAndRaiseSilentDist
- Door WaitRaise
- Door WaitClose
- Line SetPortalTarget
- Light ForceLightning
- Light RaiseByValue
- Light LowerByValue
- Light ChangeToValue
- Light Fade
- Light Glow
- Light Flicker
- Light Strobe
- Light Stop
- Plane Copy
- Thing Damage
- Radius Quake
- Line SetIdentification
- Thing Move
- Thing SetSpecial
- ThrustThingZ
- UsePuzzleItem
- Thing Activate
- Thing Deactivate
- Thing Remove
- Thing Destroy
- Thing Projectile
- Thing Spawn
- Thing ProjectileGravity
- Thing SpawnNoFog
- Floor Waggle
- Thing SpawnFacing
- Sector ChangeSound
- Teleport NoStop
- Line SetPortal
- SetGlobalFogParameter
- FS Execute
- Sector SetPlaneReflection
- Sector Set3dFloor
- Sector SetContents
- Ceiling CrushAndRaiseDist
- Generic Crusher2
- Sector SetCeilingScale
- Sector SetCeilingScale2
- Sector SetFloorScale
- Sector SetFloorScale2
- Plat UpNearestWaitDownStay
- NoiseAlert
- SendToCommunicator
- Thing ProjectileIntercept
- Thing ChangeTID
- Thing Hate
- Thing ProjectileAimed
- ChangeSkill
- Thing SetTranslation
- Plane Align
- Line Mirror
- Line AlignCeiling
- Line AlignFloor
- Sector SetRotation
- Sector SetCeilingPanning
- Sector SetFloorPanning
- Static Init
- SetPlayerProperty
- Ceiling LowerToHighestFloor
- Ceiling LowerInstant
- Ceiling RaiseInstant
- Ceiling CrushRaiseAndStayA
- Ceiling CrushAndRaiseA
- Ceiling CrushAndRaiseSilentA
- Ceiling RaiseByValueTimes8
- Ceiling LowerByValueTimes8
- Generic Floor
- Generic Ceiling
- Generic Door
- Generic Lift
- Generic Stairs
- Plat DownWaitUpStayLip
- Plat PerpetualRaiseLip
- TranslucentLine
- Transfer Heights
- Transfer FloorLight
- Transfer CeilingLight
- Sector SetColor
- Sector SetFade
- Sector SetDamage
- Teleport Line
- Sector SetGravity
- Stairs BuildUpDoom
- Sector SetWind
- Sector SetFriction
- Sector SetCurrent
- Scroll Texture Both
- Scroll Texture Model
- Scroll Floor
- Scroll Ceiling
- Scroll Texture Offsets
- ACS ExecuteAlways
- PointPush SetForce